Overview

Phosphor Studios is starting an exciting new project and we are seeking an experienced engine programmer to join our team. We are looking for people who are smart, self-motivated, and passionate about amazing games and interactive experiences.
Our Programmers take point on technical decisions, engine optimizations, and bug fixes. They also get to be creative and own gameplay systems, and are expected to research new development techniques. Programmers at Phosphor Studios work closely with art and design teams to establish realistic performance and memory constraints while still achieving a high-quality fun factor.
Our main studio is located in Chicago, IL in the heart of Fulton Market and close to many great shops and restaurants. We have a competitive benefits package, flexible work schedule, and are based in a very livable and cool city!
Responsibilities
Write modern C++ that is clear and easy to maintain
Take ownership over your code and systems and work to improve those systems autonomously
Architect new systems by working closely with other disciplines, including art, design, audio, and animation.
Quickly learn our build and development environment, and become an expert on the game engine in which you are working
Participate in code reviews and provide technical guidance for other developers on the team
Be proactive about continually improving our development environment and process
Be a fun and upbeat team member, and help your teammates become better game developers
Take charge of making sure our platform builds are working and running at rate, within memory and disk space limitations, with acceptable load times, and are TRC compliant
Optimize game and engine systems in order to ship products 
Qualifications
B.S. in Computer Science, Computer Game Development, a related discipline, or equivalent real world experience
3+ years’ experience as a professional game programmer
Have completed and shipped a software product with a full team
Expert in C++ and highly knowledgeable about modern software engineering principles (Source Control, Continuous Integration, etc.)
Experience analyzing performance problems and optimizing engine and gameplay systems
Experience finding and fixing low level bugs in engine code
Bonus Qualifications
Experience using UE4, UE3, or Unity engines
Experience in web technologies like in AWS, AZURE, backend dev, or full stack dev, etc.
Experience with iOS, MacOS, and tvOS
Experience creating art assets
Experience shipping games on current console platforms
Experience with graphics programming or debugging of graphics bugs
Experience with multiplayer game development or low level networking
Experience with a major middleware package (PhysX, WWise, etc.) 
Phosphor Studios is committed to achieving a diverse workforce through application of its equal opportunity and nondiscrimination policy.  People from all walks of life irrespective of race, color, religion, sex, gender, sexual orientation, national origin, ancestry, age, marital status, and disability are encouraged to apply. [...]

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